Sunday, 30 March 2014

Unit 11: Major Project - Sculpting the Benjamin Model

Hello Everyone,

Here is a sample extract from my latest contribution (29/03/14) direct from Polydoodle Pictures Studio Blog. The video below shows the creation process of the real life Benjamin sculpture. This was created entirely by the talented Ross Castle May over the course of 5 or so days. The video was captured in 30 minute segments by myself and sliced together into an hour long speed segment. I will be hands on for the next model... in some part.


EXTRACT

"The video above shows the 5 day process of the Benjamin character being made in Magi-sculpt clay. While this was being shot Stitch was sitting down and fine tweaking a shot of the animated short but there was a few moments where he watched in awe. In a few weeks he goes back to record the painting of the Benjamin model while Ross makes some little fine tweaks. The video is almost an hour long but its a lot of days rolled in to one speed blast."

Read the full article here >>

Unit 11: Major Project - First Pass Blocking Scenes 4, 5 & 6

Hello Everyone,

Here is a sample extract from my latest contribution (28/03/14) direct from Polydoodle Pictures Studio Blog. We have begun animating our final short. The video below is the first pass blocking shots which I was delegated by the Polydoodle team. The scenes are 4, 5 & 6 and have an accompanying animatic and motion reference picture-in-picture. The sound in the video may act intermittent but its because its from the animatic samples. I kept the sound in for my own reference...


EXTRACT

"The video above is a little compilation Stitch made to help aid him in animating his allotted scenes. It contains a play-blasted pre-viz as its main feature with sample animatic and feature reference picture in picture boxes. This allows us to see each shot and contrast that with the animatic and live footage to create streamlined animation. This video only demonstrates Benjamin's live action. "

Read the full article here >>

Unit 11: Major Project - The Barnabas Shelfs Complete

Hello Everyone,

Here is a sample extract from my latest contribution (11/03/14) direct from Polydoodle Pictures Studio Blog. The video below shows the Barnabas model being poked and prodded by yours truly to demonstrate its controls and attributed Maya shelves. If you are curious about the shelves please check the Polydoodle Blog link below. The rig for this character was partially setup by Sammy and myself but it came together in the end.


EXTRACT

"To conclude is the functionality video of the Barnabas model, this demonstrates the functions of the rig within the channel box. This in most cases goes beyond the simplistic translate and rotate controls but can enforce blend shapes and set driven key animations. These are created custom attributes which really do improve the functionality of a character. We hope you enjoy this little breakdown :)"

Read the full article here >>

Unit 11: Major Project - The Benjamin Shelfs Complete

Hello Everyone,

Here is a sample extract from my latest contribution (10/03/14) direct from Polydoodle Pictures Studio Blog. The video below is a demonstration of the functionality within the Benjamin Badgersworth character. In the video I demonstrate the use of every individual control with a brief explanation. This does involve the use of the custom shelves but in order to see them clearly you should probably check out the post over at the Polydoode Studios blog.


EXTRACT

"The video above is a breakdown of the Benjamin character functionality as it shows the operations within the controls. This allows us to show on a clean and clear level how combining some of these functions can create a truly amazing final animated short. This video also demonstrates the active use of some of the shelf controls combined with manual operations within the Maya viewport."

Read the full article here >>

Unit 11: Major Project - Badgersworth Group Pose Tests

Hello Everyone,

Here is a sample extract from my latest contribution (09/03/14) direct from Polydoodle Pictures Studio Blog. The video below shows the posing and plotting of our 2 chief characters Benjamin and Barnabas Badgersworth. These are of course just a couple of dummy tests I ran to examine how they look in a shot together. In the video I created 3 composite shots in my usual time lapse fashion... I hope its not too confusing.


EXTRACT

"The first composite test focuses on the opening scene of the short with Barnabas and Benjamin just after the whoopee cushion. If you haven't checked out the latest animatic you can find it here. The final composite is built from a standard Beauty and Occlusion pass with a Floor Occlusion pass to ground the characters... The snapshot was used to frame the characters for the final render passes."

Read the full article here >>

Unit 11: Major Project - The Interim Presentation

& Son Benjamin Facial Test

& Son Barnabas Facial Test




& Son Stitch Personal Pipeline

Unit 11: Major Project - Rigging Barnabas Complete

Hello Everyone,

Here is a sample extract from my latest contribution (05/03/14) direct from Polydoodle Pictures Studio Blog. The image below shows Barnabas in various poses which were rendered and were composited within Photoshop with occlusion. There are also videos showing the functionality of the Benjamin rig over at the Polydoodle blog so check that out if your curious. I even conducted a Blendshape facial test using the Barnabas character. 


EXTRACT

"The image above shows 5 basic poses from the standard T-pose. These were not decided in the heat of the moment but were in fact conceptualized a while back. The renders above are comprised of 2 beauty passes an occlusion pass and an occlusion plane pass to give floor shadow. We did this mainly because we wanted to see what could be achieved with the rig's functionality being able to achieve our initial ideas."

Read the full article here >>

Unit 11: Major Project - Rigging Benjamin Complete

Hello Everyone,

Here is a sample extract from my latest contribution (03/03/14) direct from Polydoodle Pictures Studio Blog. The image below shows Benjamin in various poses which were rendered and were composited within Photoshop with occlusion. These are basic render passes within the Maya pipeline. The poses are based on research I conducted in October 2013 with a number of pose tests which were recreated on form dummies. It was quite a fun time so please enjoy! 


EXTRACT

"The image above shows a couple of test poses which were created based on the research conducted back in September of last year... Please check out the post here and you will see these poses in their reference and base forms. The renders above are comprised of Beauty and Occlusion passes so I hope you enjoy them... Just for clarity these are not Weta :)"

Read the full article here >>

Unit 11: Major Project - Skinning Benjamin Complete

Hello Everyone,

Here is a sample extract from my latest contribution (01/03/14) direct from Polydoodle Pictures Studio Blog. The samples below show some of the functionality within the core joints of the Benjamin skeleton. This is not using control curves it is just base movement direct from the joint of the rig. I covered each area of the body just to show the quality of the skinning of weight between the joints. Please visit the blog post to see the other areas of the character in which I performed these tests on.


EXTRACT

"Skinning Benjamin was a bit of a rigorous process as it was the first one. We had to skin weight the little tyke which was done with a combination of weight painting and the component editor. This post shows the functionality of the character at the joint level. At this point no controls have been added leaving functionality to the skeleton and the weight distribution between joints alone."

Read the full article here >>

Unit 11: Major Project - Exploring the Rig

Hello Everyone,

Here is a sample extract from my latest contribution (27/02/14) direct from Polydoodle Pictures Studio Blog. The image below is the final Benjamin rig which was found to be our best option after vigorous exploration into numerous rigging approaches. This is not to say that this was the best option but it was a stepping stone to understanding the rigging process... something which I think will make my future rigging easier and to a better standard.


EXTRACT

"There were many options to consider when we were considering our rigging options for Benjamin. Originally we thought that the puppet rig DVD by Carlo Sansonetti would be a great direction. It was of course through confusion and a lack of detailed understanding surrounding the rigging process that we decided to play it safe but not for a lack of trying out a number of methods."

Read the full article here >>

Friday, 31 January 2014

Unit 11: Major Project - Adult Barnabas Model Complete

Hello Everyone,

As I said over at the Polydoodle blog welcome to posting format Mark 2 which is code for a change of blog posting. This will mean that over on my personal blog I will now be doing my full length (fully boring) posts while over on the Polydoodle Blog I will be posting images with minimal text, this is likely due to my waffling ha-ha. Nah its just to make the studio blog more professional which I can relate too, I doubt anyone reads my random ranting on these blogs anyway. I only wish it had happened a couple of posts back so I could do my entire Major this way (people know that I am a total stickler about harmony DOH).

Anyway this post is about the Adult Barnabas as I have finally completed the model so we can get cracking on the rigging Phase. After this post I will probably be MIA for a week or so while I get these bad boys rigged. I don't want a multitude of posts distracting me I am just simply going to record a time lapse so you can see the entire journey (like the videos of me creating Barnabas, Benjamin, etc.) I am prioritizing the development of this project over the little bits for now but should there be time once I have everything rigged I will sit down and knock up the little extras that I love ha-ha.

Anyway lets get down to the post at hand here shall we...


The image above shows a couple of turntable render passes of the Barnabas model and I am pretty satisfied with the result. Apologies if they are not very clear I had to redact it in size a little so it wouldn't invade the page and break my safe 500 pixel width post layout. I know this post will probably be criticized for being wasteful but I cannot help it I love my text with images dammit. Anyway back to the work at hand, the render passes as you no doubt have guessed are shaded, UV and wire showing the texture placement, geometry alignment and overall look of the finished model.


The next image is yes you guessed it moving Barnabas into ZBrush for a post model play. I generally do this with all of my models as it gives me a chance to see how the model and UV maps are working. This is what leads me into doing a bit of test poly-painting one of which I have posted at the bottom of this post. Its just nice to see how the model looks with a bit of color, you have to bear in mind up until this point I only ever see the model in grey or grid textures which look funny. The key reason for doing this is to make sure there is no stretching on the UV maps, if its really bad you have to go back and fix it.


The video above is a subdivision and poly-count investigation into the workings of Barnabas and Benjamin on the same scene at different subdivision levels. This is handy for knowing the limitations of a scene for render and/or scene functionality. I tend to try not to push the sub divisions of a character too high as it makes Maya more sluggish and can take ages to rig, UV and render. Its usually best if you rig and UV and scale the sub divides by 1 if at all. In my opinion its best to keep it to the lowest until you are rendering, even then you can use Mental Ray to simulate the divide why keeping the view port low.


Last but not least a little poly-paint test within ZBrush to identify any stretching on the Barnabas model surface. From the tests I am pleased to say that everything seems to be evening out quite well. The UV's cover the model quite nicely and there is *drum roll* NO STRETCHING YIPPEE! There have been a couple of discussions about the texture style of the final model but that is entirely up to the texturing team of Sammy and Chrissie. Of course I will put in my two cents. Anyway all in all this model is looking pretty nice from all angles now the next step is RIGGING!

Well this is my first post returning my massive content to my main blog. Over the next few weeks I will be solely rigging so as I mentioned in the opener you will not be hearing much from me but I will update you when I am ready with a flurry of goodies. As much as it pains me to post primarily image content over on the Polydoodle Blog It does make sense that we keep the blog as professional as possible and hearing me rant over my personal feats across walls of text can get tiring. Anyway I think that is me, I will post our audio logs for the past 3 weeks on the Polydoodle blog a little later. Ill see you all in the funny pages!

Over & Out,
xXStItChXx

Thursday, 30 January 2014

Unit 11: Major Project - Adult Barnabas UV Maps

Hello Everyone,

Here is a sample extract from my latest contribution (31/01/14) direct from Polydoodle Pictures Studio Blog. The video below shows the ZUV maps for "& Son's" first Adult character Barnabas Badgersworth. Please check out our blog to see the complete UV map in all its glory. For the video below I decided to make a little tutorial while showcasing Barnabas's ZUV's so sorry if it drags on a little! Anyway please enjoy!


EXTRACT

"The Video above shows the ZUV tiles for the Adult Barnabas, in the case of this video I thought I would provide a little introduction into Bringing models into ZBrush from Maya. I used this to lead on to viewing your ZUV's in ZBrush. Its a very basic process and those that know how to do it will say "why bother" but I guess I thought it would be good for the newbies who have never used the program before. I also use this to showcase the Barnabas models ZUV's everything else is just a little extra so I can break away from the standard ZUV video template."

Read the full article here >>

Unit 11: Major Project - Barnabas 2D Turnarounds to 3D

Hello Everyone,

Here is a sample extract from my latest contribution (01/31/14) direct from Polydoodle Pictures Studio Blog. The video below shows the 3d Modelling journey I had creating Adult Barnabas Badgersworth. The entire video spans the length of 4 days but there were a couple of extras thrown in for good measure. All in all the model came together quite nicely I hope you enjoy! P.S. The video is recorded on a time lapse interval of 10 seconds so excuse the speed.


EXTRACT

"The video above is another time lapse video this time of the Barnabas model development. The duration of creating this one was much less mainly because there was no ZBrush trial and error. I defiantly learnt a hard lesson there I will never do it that way round again unless the two become more intertwined. Anyway the video above is over the course of 4 Days in which I created the character. I started him and got little bits and pieces done here and there but it just felt simpler to settle the entire duration. I made the chaptered segments more about the parts of the model then the duration."

Read the full article here >>

Thursday, 9 January 2014

Unit 10: Minor Project - & Son Polydoodle Submission

& Son 3D Model Compilation
 
& Son Animatic Mk2
 



& Son Art Of Document

Unit 10: Minor Project - & Son Stitch Demo Reels

Hello Everyone,

Just wanted to submit these as personal reels, Sammy has a retexturing job going on so that means these ones will not be used... That being said I spent time doing them so I'd like to keep them as my personal Reels... I will post them up on my individual online submission for the Minor Project. Along side everything else. Anyway no waffling for this post. Check em out!



Hope they were mildly entertaining, okay I think I can say that I am free from the burden of worrying about turnarounds. I'm gonna take today off, tomorrow Ill continue modelling Barnabas.

Over & Out,
xXStItChXx

Wednesday, 8 January 2014

Unit 10: Minor Project - Young Barnabas 3D Expression Sheets

Hello Everyone,

Here is a sample extract from my latest contribution (08/01/14) direct from Polydoodle Pictures Studio Blog. The image below shows the prodigy Young Barnabas  Badgersworth's expression sheets in 3D form! These are render composites from the awesome ZBrush render engine. I have to say I do like the contrast between Benjamin and Young Barnabas's expression sheets... Its refreshing to see the difference between characters. Check them both out at our studio blog :)

 
EXTRACT

"The final image of this Unit from my side of things are Young Barnabas's expression sheets lined up for your critique. Despite my dire need for the dark I actually found myself liking the happy face on Young Barnabas. I guess by this point I had filled my inner dark need by knocking up the Darker Young Barnabas Weta concept. If I had time I would try to do all of the expression sheets on my 2D drawn concepts but 6 will have to do for the moment. Maybe one day in the future if I'm feeling bored ill have a bit more of a play... That's not a promise though!"

Read the full article here >>

Unit 10: Minor Project - Young Barnabas Conceptual Composit Weta

Hello Everyone,

Here is a sample extract from my latest contribution (08/01/14) direct from Polydoodle Pictures Studio Blog. The image below shows the talented Young Barnabas as a result of multiple render passes from ZBrush. I composited the character within ZBrush and used the render passes to make the image you see below. The character was poly-painted and posed before being thrown into photoshop for a blending mode session. Gotta love it.

 
EXTRACT

"The image above shows the end result of the composited layers. Its the only time on this brief where I have totally indulged my darker tones and it will probably be the only time when Chrissie and Sammy see him ha-ha. That being said I really do like the way he looks in this concept. I didn't actually do bad with the posing although there are some areas which still bother me... I wont point those out you are just going to have to guess... I really do love making these concepts using my models they are so satisfying to me."

Read the full article here >>

Unit 10: Minor Project - Benjamin Textured Complete

Hello Everyone,

Here is a sample extract from my latest contribution (07/01/14) direct from Polydoodle Pictures Studio Blog. The image below shows the textured version of Young Barnabas Badgersworth with a couple of light passes in the scene. The textures are subject to change but for now I thought I would take a stab. You should also bear in mind these do not have occlusion. Check out the blog ;)

 
EXTRACT

"The animated gif above shows a quick render turnaround of Young Barnabas Badgersworth. The lighting in the scene is a bit strong on the blue front but I like the shadow vs. light values so I kept it in from the prior textured Benjamin turns. I am quite lucky that these eyes are not the final eyes as we are using nurbs. The painting is quite big for the eye and the iris is quite tiny. I also don't think its sitting in the middle of the eye so that's quite a big problem. My most proud feature of this paint job has to be the jacket... Much better shade then Benjamin's."

Read the full article here >>